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RTC Courses
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- RTC - MOD-01 - Pt.01 - Intro
- RTC - MOD-01 - Pt.02 - About 11TSG
- RTC - MOD-01 - Pt.03 - Squadrons in 11TSG
- RTC - MOD-01 - Pt.04 - Voice channels
- RTC - MOD-01 - Pt.05 - The Flying Bull Pub (1/2)
- RTC - MOD-01 - Pt.06 - TACOM
- RTC - MOD-01 - Pt.07 - Training
- RTC - MOD-01 - Pt.08 - Ops
- RTC - MOD-01 - Pt.09 - The Flying Bull Pub (2/2)
- RTC - MOD-01 - Pt.10 - Other games
- RTC - MOD-01 - Pt.11 - SQN channels
- RTC - MOD-01 - Pt.12 - GDrive navigation
- RTC - MOD-01 - Pt.13 - Main HUB of Information and Navigation
- RTC - MOD-01 - Pt.14 - Events and the Calendar
- RTC - MOD-01 - Pt.15 - Recruit Training Course
- RTC - MOD-01 - Pt.16 - Your First Contribution
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- RTC - MOD-02 - Pt.01 - Intro
- RTC - MOD-02 - Pt.02 - Why are effective radio comms important?
- RTC - MOD-02 - Pt.03 - Application of effective radio comms
- RTC - MOD-02 - Pt.04 - Comms standardisations
- RTC - MOD-02 - Pt.05 - Transmitting Techniques Pt1
- RTC - MOD-02 - Pt.06 - Transmitting Techniques Pt2
- RTC - MOD-02 - Pt.07 - Transmitting Techniques Letters and Numbers
- RTC - MOD-02 - Pt.08 - Transmitting Techniques Frequencies
- RTC - MOD-02 - Pt.09 - Standard Words and Phrases
- RTC - MOD-02 - Pt.10 - Common Word and Phrasal Mistakes
- RTC - MOD-02 - Pt.11 - Switching Frequency Procedure
- RTC - MOD-02 - Pt.12 - Setting up Comms buttons
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- RTC - MOD-03 - Pt.01 - Intro
- RTC - MOD-03 - Pt.02 - What is Barometric Pressure
- RTC - MOD-03 - Pt.03 - What is an Altimeter
- RTC - MOD-03 - Pt.04 - Why is the correct Barometric Pressure important
- RTC - MOD-03 - Pt.05 - Altimeter Settings their Q codes, and their uses
- RTC - MOD-03 - Pt.06 - SAS
- RTC - MOD-03 - Pt.07 - QFE
- RTC - MOD-03 - Pt.08 - QNH
- RTC - MOD-03 - Pt.09 - QNE
- RTC - MOD-03 - Pt.10 - How and When to use the Different Altimeter Settings
- RTC - MOD-03 - Pt.11 - Non-DCS related Barometric Pressure info
- RTC - MOD-03 - Pt.12 - A Final word on 11TSG use of Altimeter Settings
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- RTC - MOD-04 - Pt.01 - Intro
- RTC - MOD-04 - Pt.02 - What is the Ground Controller
- RTC - MOD-04 - Pt.03 - When and Who Talks to the Ground Controller
- RTC - MOD-04 - Pt.04 - Basic Instructions
- RTC - MOD-04 - Pt.05 - How to Taxi out
- RTC - MOD-04 - Pt.06 - How to Taxi in
- RTC - MOD-04 - Pt.07 - Final thoughts
- RTC - MOD-04 - Pt.08 - Radio checks
- RTC - MOD-04 - Pt.09 - How to Conduct a Radio Check
- RTC - MOD-04 - Pt.10 - Format of a Radio Check
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- RTC - MOD-05 - Pt.01 - Intro
- RTC - MOD-05 - Pt.02 - What is the Aerodrome Controller (ADC)
- RTC - MOD-05 - Pt.03 - When and Who Talks to the ADC
- RTC - MOD-05 - Pt.04 - Aerodrome Airspace (MATZ)
- RTC - MOD-05 - Pt.05 - How to use the runway
- RTC - MOD-05 - Pt.06 - Radio's during departure
- RTC - MOD-05 - Pt.07 - Uncontrolled Airfield Procedures
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- RTC - MOD-06 - Pt.01 - Intro
- RTC - MOD-06 - Pt.02 - What is the Visual Circuit (VCCT)
- RTC - MOD-06 - Pt.03 - How to fly the VCCT
- RTC - MOD-06 - Pt.04 - Visual Circuit Radio Calls
- RTC - MOD-06 - Pt.05 - Going Around
- RTC - MOD-06 - Pt.06 - Types of Joins to the VCCT
- RTC - MOD-06 - Pt.07 - Visual Run in and Break (VRIAB)
- RTC - MOD-06 - Pt.08 - Straight In (SI) Approach
- RTC - MOD-06 - Pt.09 - Radar to Visual
- RTC - MOD-06 - Pt.10 - Considerations
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- RTC - MOD-07 - Pt.01 - Intro
- RTC - MOD-07 - Pt.02 - Overview
- RTC - MOD-07 - Pt.03 - AWACS and GCI
- RTC - MOD-07 - Pt.04 - Comms
- RTC - MOD-07 - Pt.05 - Understanding BRAA calls
- RTC - MOD-07 - Pt.06 - Understanding bullseye
- RTC - MOD-07 - Pt.07 - ATC
- RTC - MOD-07 - Pt.08 - Differences when players are ABMs
- RTC - MOD-07 - Pt.09 - Airspace
- RTC - MOD-07 - Pt.10 - ATC
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- RTC - MOD-08 - Pt.01 - Intro
- RTC - MOD-08 - Pt.02 - Wind
- RTC - MOD-08 - Pt.03 - Visibility
- RTC - MOD-08 - Pt.04 - Significant Weather
- RTC - MOD-08 - Pt.05 - Clouds
- RTC - MOD-08 - Pt.06 - Temperature
- RTC - MOD-08 - Pt.07 - Pressure
- RTC - MOD-08 - Pt.08 - Trends, Remarks and Aerodrome Colour Codes
- RTC - MOD-08 - Pt.09 - METAR
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11 TSG Courses
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- 101 - CATOBAR - Flight Deck Procedures
- 102 - CATOBAR - External Light Management
- 103 - CATOBAR - Cyclic Operations
- 201 - CATOBAR - Departure - CASE I
- 202 - CATOBAR - Departure - CASE II / III
- 300 - CATOBAR - Recovery
- 301 - CATOBAR - IFLOLS
- 302 - CATOBAR - Recovery - CASE I
- 303 - CATOBAR - Bolter Pattern (CASE I / II)
- 304 - CATOBAR - Recovery - CASE II
- 305 - CATOBAR - Recovery - CASE III
- 401 - CATOBAR - Appendix
- 500 – CATOBAR – COU
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- CAS / FAC – Pt.01 – Intro
- CAS / FAC – Pt.02 – Check-In and holding instructions
- CAS / FAC – Pt.03 – SITREP
- CAS / FAC – Pt.04 – Game plan
- CAS / FAC – Pt.05 – 9-Line (CAS Brief)
- CAS / FAC – Pt.06 – Talk-on
- CAS / FAC – Pt.07 – Attack and BDA
- CAS / FAC – Pt.08 – Check-out
- CAS / FAC – Pt.09 – Type 3 addendum
- CAS / FAC – Pt.10 – Type 2 – combined sequential addendum
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- Articles coming soon
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103 – CATOBAR – Cyclic Operations
Cyclic Operations
Cyclic operations refers to the launch and recovery cycle for aircraft in groups or “cycles”. Launching and recovering aircraft aboard aircraft carriers is best accomplished non concurrently, and cyclic operations are the norm for U.S. aircraft carriers. Cycles are generally about one and a half hours long, although cycles as short as an hour or as long as an hour and 45 minutes are not uncommon. The shorter the cycle, the fewer aircraft can be launched/recovered; the longer the cycle, the more critical fuel becomes for airborne aircraft (Note, not to be used for CQ and re-qual)
Cycles (commonly called as “Event”)
“Events” are typically made up of about 12–20 aircraft and are sequentially numbered throughout the 24-hour fly day. Prior to flight operations, the aircraft on the flight deck are arranged (“spotted”) so that Event 1 aircraft can easily be taxied to the catapults once they have been started and inspected. Once the Event 1 aircraft are launched (which takes generally about 15 minutes), Event 2 aircraft are readied for launch about an hour later (based on the cycle time in use). The launching of all these aircraft makes room on the flight deck to then land aircraft. Once Event 2 aircraft are launched, Event 1 aircraft are recovered, fueled, rearmed, respotted, and readied to be used for Event 3. Event 3 aircraft are launched, followed by the recovery of Event 2 aircraft (and so on throughout the fly day). After the last recovery of the day, all of the aircraft are generally stored on the bow (because the landing area aft needs to be kept clear until the last aircraft lands). They are then respotted about the flight deck for the next morning’s first launch.
Length of an Event
Each cycle is approximately one hour and thirty minutes long (1+30 cycle). Although cycles as short as an hour or as long as an hour and 45 minutes are not uncommon.