
RTC Courses

 RTC  MOD01  Pt.01  Intro
 RTC  MOD01  Pt.02  About 11TSG
 RTC  MOD01  Pt.03  Squadrons in 11TSG
 RTC  MOD01  Pt.04  Voice channels
 RTC  MOD01  Pt.05  The Flying Bull Pub (1/2)
 RTC  MOD01  Pt.06  TACOM
 RTC  MOD01  Pt.07  Training
 RTC  MOD01  Pt.08  Ops
 RTC  MOD01  Pt.09  The Flying Bull Pub (2/2)
 RTC  MOD01  Pt.10  Other games
 RTC  MOD01  Pt.11  SQN channels
 RTC  MOD01  Pt.12  GDrive navigation
 RTC  MOD01  Pt.13  Main HUB of Information and Navigation
 RTC  MOD01  Pt.14  Events and the Calendar
 RTC  MOD01  Pt.15  Recruit Training Course
 RTC  MOD01  Pt.16  Your First Contribution
 Show all articles ( 1 ) Collapse Articles

 RTC  MOD02  Pt.01  Intro
 RTC  MOD02  Pt.02  Why are effective radio comms important?
 RTC  MOD02  Pt.03  Application of effective radio comms
 RTC  MOD02  Pt.04  Comms standardisations
 RTC  MOD02  Pt.05  Transmitting Techniques Pt1
 RTC  MOD02  Pt.06  Transmitting Techniques Pt2
 RTC  MOD02  Pt.07  Transmitting Techniques Letters and Numbers
 RTC  MOD02  Pt.08  Transmitting Techniques Frequencies
 RTC  MOD02  Pt.09  Standard Words and Phrases
 RTC  MOD02  Pt.10  Common Word and Phrasal Mistakes
 RTC  MOD02  Pt.11  Switching Frequency Procedure
 RTC  MOD02  Pt.12  Setting up Comms buttons

 RTC  MOD03  Pt.01  Intro
 RTC  MOD03  Pt.02  What is Barometric Pressure
 RTC  MOD03  Pt.03  What is an Altimeter
 RTC  MOD03  Pt.04  Why is the correct Barometric Pressure important
 RTC  MOD03  Pt.05  Altimeter Settings their Q codes, and their uses
 RTC  MOD03  Pt.06  SAS
 RTC  MOD03  Pt.07  QFE
 RTC  MOD03  Pt.08  QNH
 RTC  MOD03  Pt.09  QNE
 RTC  MOD03  Pt.10  How and When to use the Different Altimeter Settings
 RTC  MOD03  Pt.11  NonDCS related Barometric Pressure info
 RTC  MOD03  Pt.12  A Final word on 11TSG use of Altimeter Settings

 RTC  MOD04  Pt.01  Intro
 RTC  MOD04  Pt.02  What is the Ground Controller
 RTC  MOD04  Pt.03  When and Who Talks to the Ground Controller
 RTC  MOD04  Pt.04  Basic Instructions
 RTC  MOD04  Pt.05  How to Taxi out
 RTC  MOD04  Pt.06  How to Taxi in
 RTC  MOD04  Pt.07  Final thoughts
 RTC  MOD04  Pt.08  Radio checks
 RTC  MOD04  Pt.09  How to Conduct a Radio Check
 RTC  MOD04  Pt.10  Format of a Radio Check

 RTC  MOD05  Pt.01  Intro
 RTC  MOD05  Pt.02  What is the Aerodrome Controller (ADC)
 RTC  MOD05  Pt.03  When and Who Talks to the ADC
 RTC  MOD05  Pt.04  Aerodrome Airspace (MATZ)
 RTC  MOD05  Pt.05  How to use the runway
 RTC  MOD05  Pt.06  Radio's during departure
 RTC  MOD05  Pt.07  Uncontrolled Airfield Procedures

 RTC  MOD06  Pt.01  Intro
 RTC  MOD06  Pt.02  What is the Visual Circuit (VCCT)
 RTC  MOD06  Pt.03  How to fly the VCCT
 RTC  MOD06  Pt.04  Visual Circuit Radio Calls
 RTC  MOD06  Pt.05  Going Around
 RTC  MOD06  Pt.06  Types of Joins to the VCCT
 RTC  MOD06  Pt.07  Visual Run in and Break (VRIAB)
 RTC  MOD06  Pt.08  Straight In (SI) Approach
 RTC  MOD06  Pt.09  Radar to Visual
 RTC  MOD06  Pt.10  Considerations

 RTC  MOD07  Pt.01  Intro
 RTC  MOD07  Pt.02  Overview
 RTC  MOD07  Pt.03  AWACS and GCI
 RTC  MOD07  Pt.04  Comms
 RTC  MOD07  Pt.05  Understanding BRAA calls
 RTC  MOD07  Pt.06  Understanding bullseye
 RTC  MOD07  Pt.07  ATC
 RTC  MOD07  Pt.08  Differences when players are ABMs
 RTC  MOD07  Pt.09  Airspace
 RTC  MOD07  Pt.10  ATC

 RTC  MOD08  Pt.01  Intro
 RTC  MOD08  Pt.02  Wind
 RTC  MOD08  Pt.03  Visibility
 RTC  MOD08  Pt.04  Significant Weather
 RTC  MOD08  Pt.05  Clouds
 RTC  MOD08  Pt.06  Temperature
 RTC  MOD08  Pt.07  Pressure
 RTC  MOD08  Pt.08  Trends, Remarks and Aerodrome Colour Codes
 RTC  MOD08  Pt.09  METAR

11 TSG Courses

 101  CATOBAR  Flight Deck Procedures
 102  CATOBAR  External Light Management
 103  CATOBAR  Cyclic Operations
 201  CATOBAR  Departure  CASE I
 202  CATOBAR  Departure  CASE II / III
 300  CATOBAR  Recovery
 301  CATOBAR  IFLOLS
 302  CATOBAR  Recovery  CASE I
 303  CATOBAR  Bolter Pattern (CASE I / II)
 304  CATOBAR  Recovery  CASE II
 305  CATOBAR  Recovery  CASE III
 401  CATOBAR  Appendix
 500 – CATOBAR – COU

 CAS / FAC – Pt.01 – Intro
 CAS / FAC – Pt.02 – CheckIn and holding instructions
 CAS / FAC – Pt.03 – SITREP
 CAS / FAC – Pt.04 – Game plan
 CAS / FAC – Pt.05 – 9Line (CAS Brief)
 CAS / FAC – Pt.06 – Talkon
 CAS / FAC – Pt.07 – Attack and BDA
 CAS / FAC – Pt.08 – Checkout
 CAS / FAC – Pt.09 – Type 3 addendum
 CAS / FAC – Pt.10 – Type 2 – combined sequential addendum

 Articles coming soon

103 – CATOBAR – Cyclic Operations
Cyclic Operations
Cyclic operations refers to the launch and recovery cycle for aircraft in groups or “cycles”. Launching and recovering aircraft aboard aircraft carriers is best accomplished non concurrently, and cyclic operations are the norm for U.S. aircraft carriers. Cycles are generally about one and a half hours long, although cycles as short as an hour or as long as an hour and 45 minutes are not uncommon. The shorter the cycle, the fewer aircraft can be launched/recovered; the longer the cycle, the more critical fuel becomes for airborne aircraft (Note, not to be used for CQ and requal)
Cycles (commonly called as “Event”)
“Events” are typically made up of about 12–20 aircraft and are sequentially numbered throughout the 24hour fly day. Prior to flight operations, the aircraft on the flight deck are arranged (“spotted”) so that Event 1 aircraft can easily be taxied to the catapults once they have been started and inspected. Once the Event 1 aircraft are launched (which takes generally about 15 minutes), Event 2 aircraft are readied for launch about an hour later (based on the cycle time in use). The launching of all these aircraft makes room on the flight deck to then land aircraft. Once Event 2 aircraft are launched, Event 1 aircraft are recovered, fueled, rearmed, respotted, and readied to be used for Event 3. Event 3 aircraft are launched, followed by the recovery of Event 2 aircraft (and so on throughout the fly day). After the last recovery of the day, all of the aircraft are generally stored on the bow (because the landing area aft needs to be kept clear until the last aircraft lands). They are then respotted about the flight deck for the next morning’s first launch.
Length of an Event
Each cycle is approximately one hour and thirty minutes long (1+30 cycle). Although cycles as short as an hour or as long as an hour and 45 minutes are not uncommon.