Semper Aequitas

11 Tactical Strike Group

About Us

Who we are, who we want to be

11TSG is about our community. Everyone in the community is listened to in equal amounts. Ideas, plans and concepts on how to improve the community and our experience is taken seriously no matter who suggests them.

But that also requires that each and every individual member take responsibility for the group. We try to foster an environment where each member contributes to the community in a meaningful way. This way the enjoyment of the many is not provided by the few.

While we encourage all members to contribute with content or administration, it’s not mandatory. Members at the lowest tier are expected to attend events and training to show their commitment to the experience of the group, although their influence on the group is therefore limited.

For those who are able to contribute more to the group, we offer mentorship in other activities that contribute to a better experience for all members. Mission making, auxiliary efforts during sorties, and promotional material are some examples that will earn members respect, and other benefits.

11TSG was formed from the members of another group who left because they felt their desires in multiplayer DCS weren’t being fully supported by a group who were trying to please every type of DCS player. They felt ultimately that by trying to please everyone you end up pleasing no-one. So in setting up 11TSG this philosophy was brought to the forefront. 11TSG only tries to please a subset of the DCS MP PvE community, that is those who strive for a realistic experience and use DCS-adapted procedures from various military branches of the world.

Our Squadrons

We are currently operating 3 SQNs

6 SQN

Primarily a Strike SQN

7 SQN

A Rotary Wing SQN – currently in reserve

10 SQN

A Strike SQN – operating from an aircraft carrier

The only place where you’ll get the perfect solution for all your bombing needs.

Our Contributions

Mission Types We Serve!

CAS

Whether we have a human controller (JTAC) orchestrating the strikes or just pacifying the killbox in Type 3 control, this is something we are very proficient in.

Strike and Interdiction

Because targets aren’t always in the air. With the little help of the aerial refuelling, we can reach those targets no matter how many postcodes away they are.

SEAD and DEAD

The enemy never sleeps, nor does it allow us to perform our strikes unnoticed and unopposed. Doesn’t matter, we have few tools in our toolbox for those situations.

And many more...

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